Welcome back! We will be learning how to create a realistic and advanced pulse shockwave perfecto for SCI-FI shots!
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0:00 Intro
0:29 Fast Enviornment
4:00 Intersecting Centroid
7:30 Masking with Distance
8:15 PULSE VEX CODE
16:15 Velocity
17:50 General Sourcing
20:00 Fine Tunning & DOT PRODUCT Proyection
27:50 Collision Source
30:00 DOP Network
34:20 Fast Scene Layout Previ
35:15 Outro
CODE:
float maxDistW = chf('max_dist_wave');
float freqW = chf('freq_wave');
float wave = fit(@mask, 0, maxDistW, 0, freqW);
float offset = chf('offset');
float maxValue = chf('value');
float maxDistFade = chf('max_dist_fade');
float fadeOff = fit(@mask, 0, maxDistFade, 1, 0);
f@wave = fit(chramp('shape',abs(wave-offset)),0,1,maxValue,0)*fadeOff;
f@Cd = f@wave;
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