The April 22nd update for Road to Vostok is here… and it might be the most important update this game has seen so far.
In this video, I break down the brand new Experimental Branch (0.1.1.0) — giving you early access to upcoming changes BEFORE they officially go live. From major performance fixes to AI improvements, new loot systems, and stability upgrades… this update is targeting the exact issues that have been holding the game back.
And honestly?
This is the kind of update that gives me real hope for the future of this game.
🚨 What’s Covered in This Video:
Experimental Branch (How to access it early)
HUGE performance & stability improvements (GPU fixes 👀)
Engine upgrade to Godot 4.6.2
AI fixes (no more shooting through objects)
Airdrop changes (green chemlights + better loot)
New loot tables & map improvements
Survival balance tweaks
Important warnings before switching builds ⚠️
⚠️ IMPORTANT (Before You Try It)
Experimental builds are NOT stable
ALWAYS backup your save files
Expect bugs, crashes, and weird behavior
Only switch if you want to help test & give feedback
💬 Let Me Know
Have you tried the experimental build yet?
Did it fix your crashes or performance issues?
Drop your experience in the comments 👇
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🔥 More content coming VERY soon