In this tutorial, we take a deep dive into synchronizing PICO Avatars in a multiplayer environment using Unity Netcode and PICO Platform Services. Building on the setup from the Getting Started with PICO Avatar SDK tutorial, we walk through a sample project that demonstrates how to send and receive avatar data over the network, manage rooms, and update remote avatars in real-time.
You'll learn how to:
Integrate Unity Netcode with PICO Transport
Use PICO Platform Services for matchmaking and room management
Synchronize avatar data across clients using ServerRPC and ClientRPC
Apply received data to remote avatars for smooth, simulated motion
No live coding—just a clear explanation of the key components and how they work together. A sample project is provided so you can follow along and test it on your own.
#xr #avatar #virtualreality #development #multiplayer
👨💻 Sample Project
https://bytedance.sg.larkoffice.com/f...
📚 Chapters
0:00 - Introduction
0:58 - Project Dependencies and Structure
1:38 - PICO Platform Services
7:37 - Synchronizing PICO Avatars
17:44 - Testing Multiplayer
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