The first Dying Light was amazing. The atmosphere, parkour, zombies, etc...
The one major gripe I had with it was the limited Fov options. The same as Dying Light 2, + 20 Fov was the highest without tweaking it outside the game. But you could also tweak the Viewmodel Fov outside of the game as well.
But in Dying Light 2 the devs have done something that more game devs need to do, and old devs use to...SCALE Viewmodel Fov with base Fov!
Which means that you only need to modify the base Fov to see more of your player's model. But unfortunately like I stated earlier + 20 Fov is the highest...without Modifying outside of the game that is! So without modifying it this way you can't see that much more of your model.
In this video I demonstrate it, and show you how to achieve it. For those who are familiar with the first Dying Light, it's literally the exact same process. You just don't have to edit Viewmodel Fov separate now. It's all in one now!
Dying Light - Fov/Viewmodel Fov - Tweak Tutorial - • Dying Light - Fov/Viewmodel Fov - Twe...
The Pros:
The World is rendered more
More surrounding awareness
Feels more fluid
Can see more of player model (Arms, Weapons, Legs, etc...)
The Cons:
Big performance impact
Model clipping, glitching
UI prompts much smaller
UI text is much harder to decipher
Also you may have noticed I have disabled alot of clutter UI Hud, you can do the same by following this mod creator's guide here:
https://www.nexusmods.com/dyinglight2...
/ @thefooltohru
Good Night! And Good Luck!
#dyinglightgame #dyinglight2e3 #techland