In this short video, I'll show you how to change the pivot (center of the object) and scale of a Static Mesh directly in Unreal Engine 5 without third-party software. It's a quick way to adjust the model right in the editor.
Timecodes:
0:00 — Introduction
0:14 — Announcement before the start
0:24 — What will this video be about?
1:12 — Changing the Pivot
2:38 — Changing the Scale
3:31 — Conclusion and Summary
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