Sylveonist TD 3 Expansion - Highest Round

Опубликовано: 24 Май 2026
на канале: Sylveonist Empire
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This video took an hour to make, so please enjoy my hard work.

I made this video as repay for not uploading in a long while, and I might upload next week if I need to.

Sorry for the audio stuttering, it’s my old computer.

Ask me for the download link if you want it, I really don't mind giving out the game.

The reason why I only went to round 50 if is because of how long the rounds are, so it explains the long video time, and stronger enemies appear from round 10 - 50.

I was using the HTML version due to crashes on the application version, hence the pixelated graphics, and it really helps my CPU not have a heart attack and dying on later rounds.

Q&A:

Q: Why do pinks and lead airships fly off to the top right?

A: It's their speed, they just do that due to bad turn speed, and they can also give you a game over if you don't react in time.

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Q: Why did you spam so many Navals everywhere?

A: They do 5 damage and attack very fast, they can also defend the later rounds if you spam lots of them.

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Q: Why did you avoid placing towers near the start of the track?

A: I don't wanna get an enemy stuck because one of the towers spawnkilled it the second it came onscreen, hence why the Navals and Wolfenstein SS are placed farther away from the start.

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