SnowRunner Hard Mode - R06 E17 - Crafting Metal Beams with the Generator

Опубликовано: 27 Июнь 2026
на канале: Wezzle on Wheels
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#snowrunner #snowrunnerhardmode #letsplay
This is day 204 of my daily SnowRunner Hard Mode Play-through.

In this episode the focus is on using the Generator at the nominated crafting zones to allow us to first craft some Metal Beams, and later to craft some Large Pipes. We begin in the Pacific P512PF and initially refuel ourselves and the Paystar 5600TS from the fuel carrier trailer at the Paper Factory, and then head off with the now empty fuel carrier trailer in tow back across the Creek Bridge to the Fuel Station on the way to the Garage. We detach the trailer at the Fuel Station and top up our own fuel, then head along the main road back to the Garage, winch/towing the Hummer H2 that we had left here earlier. We detach that just outside the Garage, and continue on through the muddy river crossing and up the hill to the Cargo Creation Zone No 1, where we find the Generator trailer parked there. We move it into the generator area and turn it on, and then craft 4 x Metal Beams. We load 1 x Metal Beams onto the Pacific P512PF, and then reattach the Generator trailer and head back along the same path to return past the Garage (having a little difficulty getting through the muddy river crossing) and on to the Fuel Station where we park for now. We then switch to the International Paystar 5600TS with the ramped flatbed trailer, and head out of the Paper Factory across the Creek Bridge and past the Fuel Station. We top up fuel at the Fuel Station and continue past the Garage and on to the Cargo Creation Zone No.1 where we load up 3 x Metal Beams, and then return back again. Once again, the muddy river crossing is a challenge, but we make it through and continue to the Garage where we steal the fuel from the Hummer H2 (leaving 1L) and then put the Hummer into the Garage and sell it (as we still have our other one from Alaska). We then continue along in the Paystar 5600TS to return to the Fuel Station, but run out of fuel just before we get there, so nip over with the Pacific P512PF to give the thirsty camel a drink, and return to the Fuel Station. We then bring on the Paystar 5600TS to the Fuel Station and refuel, and also load the Metal Beams from the Pacific P512 onto the traybed of the Paystar, overloading the truck for the short run back to the Paper Factory. Once back at the Paper Factory, we deliver 2 x Metal Beams for the Paper Factory, Section C contract, and then load the other 2 x Metal Beams onto the semi-trailer of the White Western Star 4964. We then hop into the White Western Star 4964 and take the 2 x Metal Beams across the Factory Bridge and around to the Rolled Metal Plant where we fabricate 4 x Metal Rolls. We then load up those 4 x Metal Rolls onto the semi-trailer, and return back to the Paper Factory to deliver these as well. We then switched back to the Pacific P512PF at the Fuel Station and top up our fuel, and fill the fuel carrier trailer, before connecting up the Generator trailer again, and winch/tow the Fuel carrier trailer back towards the Railway Bridge. Misfortune befalls us again though, in that the Fuel carrier trailer gets caught on a road sign and tips over at the entrance to the small warehouse, so we leave it there for now and continue on with just the Generator Trailer, turning off before the Creek Bridge to head up the hill and over to the Railway Station where we use the Generator in the Cargo Crafting Zone No.2 and craft 2 x Large Pipes. We then reattach the Generator trailer, and prepare to leave the Railway Station, but first use the Loadstar 1700 (which we parked here a while ago) to add a further 100L of fuel into the Generator trailer which will then fulfil our requirements for crafting in total.

I am playing with the standard Snow Runner Hard Mode rules:
You have to pay for your fuel & repairs;
You have to pay for your vehicle deployment;
You have to pay for your vehicle recovery;
You have to pay every time you load cargo automatically;
You are not able to sell your trailers and semi-trailers;
You sell your trucks and equipment for half its price;
Contests are restricted in the number of tries you make;
You have to search for the facilities with the cargo that you need by yourself;
You are not able to skip forwards in time.

On top of these, I have also added the following rules:
No mods;
Only solo gameplay, no co-op / multiplayer;
Region must be 100% complete before starting the next region;
Regions must be executed in the standard Snow Runner sequence;
Only vehicles native to the region may be purchased/deployed in that region.