Welcome to the 67th video of this #UE4 RTS #tutorial series. We will begin setting up our AI's ability to have our units find billeting/housing. While this task can be done in general blueprint, it is easier to have the timers involved in the behavior tree take care of running the events.
Introduction - 0:00
Step 1: Setting up Status Enum - 1:22
Step 2: Setting up Building settings - 2:10
Step 3: Setting up Unit settings - 5:38
Step 4a: Set Behaviour Tree - 10:04
Step 4b: and Status Check - 18:19
Step 5: Task - Starting Find Billeting - 24:12
Step 6: Setting up Residential Master Functions - next video
Step 7: Find Billeting - AI Controller - Next video
Step 8: Task - Finishing Find Billeting - next video
Step 9: Setting up UI - Next video
Step 10: Fixing stuff - Next video (OR see note around at 21:57)
In the next video, we will finish up the task of finding a residence.
Meshes for section 7: New resource icon: http://bit.ly/RTSResourceIcon2
Irons for section 7: http://bit.ly/RTSUnitAssets (copyright notices located with the invidual files)
Animation pack for section 7: https://www.unrealengine.com/marketpl...
Meshes for section 5: http://bit.ly/BuildingMeshes
Unit Portraits for section 4 here: http://bit.ly/UnitPortraits
Meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources
If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.
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Section 8: Unit/NPC Behaviour
Video 66: AI Prep
Video 67: AI - Find housing (part 1)
Video 68: AI - Find housing (part 2)
Video 69: AI - Setting up status timers
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The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. Combining Units and Construction (basic)
7. Resources, Units, and buildings
8. Unit/NPC behaviour
There will be more topics that will be covered, than what is listed above.
The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.
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