Anyone who works with keyframes has probably experienced this: every now and then, for performance reasons, you might set keyframes at a specific point in time—either for a single object or for all objects. As a result, keyframes are also set for FKs and IKs that haven’t actually undergone any changes. If you end up with too many keyframes in the timeline, everything slows down. I’ve developed a tool that deletes unnecessary keyframes. How does it work? The tool compares the keyframe sequence. If there are only identical values between two identical keyframes, they are selected and marked for deletion. For a 2–3-minute animation, I often found 4,000 keyframes or more that weren’t needed at all. With a single click, these are then deleted. Of course, the tool can be activated from time to time to keep the timeline clean. The performance boost is significant depending on the volume and allows you to create longer and more complex animations.