Links below this description!
This video is part of a "branching" series covering the process of signing up, finding, and building Unreal Engine 4 from original source code with different technologies built-in.
This particular video focuses on getting access to the official Nvidia Gameworks branches for Unreal Engine 4.
Link to Nvidia's Unreal Engine Branches - with Gameworks options:
(remember...you need your Github and Epic Games accounts linked...see video #1 in this series!)
https://github.com/NvPhysX/UnrealEngine
Link to Nvidia's Gameworks Info Page:
https://developer.nvidia.com/nvidia-g...
Links to other videos in the series:
Part 1: Intro and Prerequisites:
• Compile Unreal Engine from Source Code - P...
**
Branching "Part 2's" (choose which you want!)...
Build UE4 with Nvidia Gameworks:
• Compile Unreal Engine from Source Code - P...
Build UE4 with an Nvidia Gameworks Collection:
• Compile Unreal Engine from Source Code - P...
Build a pure 'Vanilla' version of UE4:
• Compile Unreal Engine from Source Code - P...
**
Part 3: Visual Studio Build and Cleanup:
• Compile Unreal Engine from Source Code - P...
Part 4 (optional): Adding a plugin (Substance) to a UE4 build:
• Compile Unreal Engine from Source Code wit...