06 - Maya 2015 - Bridge, Extrude and Multiple Edge Loops

Опубликовано: 19 Март 2026
на канале: Brain Poof
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During box modeling we can make use of the various tools within Maya to get the object shaped exactly how we want it. As in the previous video we will continue to explore the use of extrude as well as creating edge loops. We will use Multiple Edge Loops to create uniform edges within a face so that we can have a symmetrical design as we move forward. With Multiple Edge Loops we will be able to evenly divide a single face into multiple faces with each of them evenly spaced. We will also make use the bridge tool to fill empty areas of our model with new faces based on existing edges. The bridge tool is very easy to use as it only requires you to select two edges and click bridge. Upon clicking bridge a new face will be created between the two edges.

While modeling it will also be necessary to redefine the edges and vertices. Often it is necessary and beneficial to remove faces and edges from the model. By selecting one edge and holding down the shift key plus double clicking on an adjacent edge we can select edges clear around a model. In order to ensure that when we delete the edge we do not leave unnecessary vertices behind we can then use the ctrl key plus the delete key. This will delete both the edges and the vertices that were connecting them together. We will also be reshaping our model through selecting the vertices component along with the move and scale tools.

Disclaimer:

The above video was developed by Brain Poof. Brain Poof is in no way affiliated with Autodesk. The views and opinions being expressed by the narrator of all the multimedia being provided on this channel are the sole product of Brain Poof.