Neil Trevett, President of Khronos Group and VP Developer Ecosystems at Nvidia, joined us again for an interview. In this video, we discuss with him specific Vulkan features and how it's improved since last we spoke, as wel as touching on topics such as ray tracing and next gen graphics.
This is a long one, so relax with your comfiest blanket and learn about OpenXR, API layering, ray tracing pipelines, and much more.
https://devblogs.microsoft.com/direct...
https://www.khronos.org/blog/fighting...
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