UE4.26 Volumetric Clouds Tutorial

Опубликовано: 13 Июнь 2026
на канале: Nilson Fernandes de Lima (Rigel Studios)
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I made this quick tutorial to show up how it is to set up the new Volumetric Clouds feature that will be released when UE4.26 is launched (expected at October 2020). You can watch it and if you  want to get hands dirty, you will need to download the engine source code and build  it, specifically the Dev-Rendering branch and enable the volumetric plugin at the editor. I developed in 2017 a volumetric cloud system which is at the Marketplace (release 1.2) and is currently being reworked into a release 1.5 which will offer similar results, with ability to create also 3 layers of clouds, with weather effects: lightning, rain, snow, thunder, spherical rendering for planets, stylized examples, and a library of different noise functions which you can use to create volume textures to elaborate intricate cloud shapes . The expected release is around September, so keep your eyes on the marketplace forums for the release.
Important notes: some textures might not be present on later 4.26 previews/releases. Make sure to download the UE4 source from August 7th or earlier, so they will be there for sure. This tutorial can be used with the launcher UE4.26 preview 3 and up, once you have at least obtained the textures mentioned earlier.