12 ANIMATION PRINCIPLE in 12 Minutes. Hindi Explanation #animationIndia
Disney के 12 twelve basic principles of animation Ollie Johnston and Frank Thomas ने 1981 की अपनी Book - The Illusion of Life: Disney Animation. में प्रस्तुत किया था। principles 1930 के दशक के बाद से Disney animators के काम पर आधारित हैं, to produce more realistic animations.
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12 Principle of animation Discussed
0:00 Intro
0:46 1. Squash and stretch - Exercise this Principal - • Squash & Stretch Animation Exercise U...
2:34 2. Anticipation
3:22 3. Staging
4:25 4. Straight ahead action and pose to pose
5:04 5. Follow through and overlapping action
5:48 6.Slow in and slow out
6:26 7. Arc
7:31 8. Secondary action
8:28 9. Timing
9:22 10. Exaggeration
10:14 11. Solid drawing
10:40 12. Appeal
1) Squash and Stretch.
It gives your animated characters and objects the illusion of gravity, weight, mass, and flexibility.
2) Anticipation.
Action Before Final Action.
(it may not even be possible to jump without bending your knees!
3) Staging
Use motion or Blocking to guide the viewer's eye and draw attention to what's important within the scene
4) Straight ahead action and pose to pose
Straight ahead action involves drawing frame-by-frame from start to finish.
With the pose to pose technique, you draw the beginning frame, the end frame, and a few key frames in-between. Then you go back and complete the rest.
5) Follow through and overlapping action
different parts of the object will stop at different rates. Similarly, not everything on an object will move at the same rate.
If your character is running across the scene, their arms and legs may be moving at a different rate from their head.
6) Slow in and slow out
The best way to understand slow in and slow out is to think about how a car starts up and stops. It will start moving slowly, before gaining momentum and speeding up. The reverse will happen when the car brakes.
7) Arc
When you toss a ball into the air, it follows a natural arc as the effects of the Earth's gravity act upon it.
8) Secondary action
Secondary actions are used to support or emphasize the main action going on within a scene.
9) Timing
Using the correct timing allows you to control the mood and the reaction of your characters and objects.
10) Exaggeration
Add some exaggeration to your characters and objects to make them more dynamic. Add some exaggeration to your characters and objects to make them more dynamic.
11) Solid drawing
This includes knowing how to draw in three-dimensional space and understanding form and anatomy, weight and volume, and lights and shadows.
12) Appeal
Easy-to-read design, solid drawing, and a personality. There is no formula for getting this right, but it starts with strong character development and being able to tell your story through the art of animation.
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