Blender Tutorial: Procedural Springs with Drivers & Geometry Nodes

Опубликовано: 26 Июль 2026
на канале: Johnny Matthews
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In this video, I'll show you how to rig a spring in Blender for your digital art and animation projects! You'll learn to create a procedural spring using Geometry Nodes that maintains its shape as it stretches. I'll then guide you through setting up an Armature with IK solvers and a special "stretch bone" that controls the spring's height via a driver. Finally, I'll demonstrate a simple animation to bring your rigged spring to life, offering a versatile technique for any stretching object in your scenes.

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#Blender #GeometryNodes #Blender3d #B3D #Rigging #Animation #DigitalArt #3DRigging #BlenderTutorial #SpringRig

00:00 Introduction
00:19 Making a Geometry Nodes
01:04 Setting Up the Armature
13:48 Connecting a Driver from Armature to GeoNode
19:11 Making a Little Bouncy Animation
24:32 Wrapping Up