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  1. Главная
  2. Jonatan Isaksson

Unreal Multiplayer ARPG #7 - Apply melee damage to AI enemy (using tracing)

Опубликовано: 15 Октябрь 2024
на канале: Jonatan Isaksson
6,819
98

So in this episode we are finally setting up the logic for applying damage to the AI enemy. On the AI we used box collission to detect the impact but this time i want to use sphere/linetracing for detecting the hit. Its just a little bit more accurate and can also be used for detecting surfaces later for particle emitter if we hit a wall or tree for instance.

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