A small independent graphics programming project I've been working on solely. Sought to take an existing way of making a potion shader and upgrade it. Overall, I think it turned out well, but I would still like to add VFX colliders so the bubbles don't clip-float out of the outer object.
Here's the video I originally took inspiration from if you're interested: • Liquid Shader Breakdown | Unity URP + Buil... . (The LiquidWobble.cs is their original C# script that I modified for the shader, but to clarify, the BoundBubble.cs is my own script from scratch.)