How to solve Issue 01: FBLPromise.o)' does not contain bitcode. Unity Game Build uploading

Опубликовано: 28 Октябрь 2024
на канале: CODING MENTOR
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The error message you are encountering indicates a problem with bitcode settings in your Xcode project. Bitcode is an intermediate representation of your app's compiled code that Apple uses for optimization when distributing apps through the App Store. Here's how you can address this issue:

Enable Bitcode in Your Project:

Open your Xcode project.
Go to your project's Build Settings.
Search for "bitcode" in the search bar.
Set the "Enable Bitcode" setting to "NO" for both the Debug and Release configurations.
Rebuild Third-Party Libraries with Bitcode Enabled:

The error message specifically mentions an issue with FBLPromise.o, which seems to be a third-party library used in your project. If you have control over the library's source code, you can rebuild it with bitcode enabled. Make sure to follow the same steps mentioned above for the third-party library project.
Check Cocoapods or Package Manager Settings:

If you are using Cocoapods or any other package manager, ensure that the packages you are using have bitcode enabled. Sometimes, a specific version of a library might not have bitcode enabled, causing the issue. You can check the library's documentation or release notes to find out if bitcode support has been added in a newer version.
Clean and Rebuild Your Project:

After making the necessary changes to enable bitcode, clean your project by selecting "Product" from the Xcode menu, then hold the "Option" key and choose "Clean Build Folder." This step ensures that all cached files are cleared.
After cleaning, build your project again and check if the issue persists.
Update Xcode and SDKs:

Ensure that you are using the latest version of Xcode and the SDKs for your project. Sometimes, issues related to bitcode may have been fixed in newer releases.
Remember that if you are using third-party libraries, their bitcode settings must align with the bitcode settings in your main project. It's essential to keep all libraries and your main project consistent with the bitcode setting to avoid compatibility issues.

After following these steps, the error related to bitcode should be resolved, and you should be able to successfully build and upload your app to the App Store.

Unity-iPhone-gszkolxwvzahcybfoovtarjfryrv/Build/Products/ReleaseForRunning-iphoneos/PromisesObjC/FBLPromises.framework/FBLPromises(FBLPromise.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. file '/Users/blabla/Library/Developer/Xcode/DerivedData/Unity-iPhone-gszkolxwvzahcybfoovtarjfryrv/Build/Products/ReleaseForRunning-iphoneos/PromisesObjC/FBLPromises.framework/FBLPromises' for architecture arm64
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