Visualizing noise with instances and and setting up shadows and depth in your renders. (w/quick PBR setup)
Example file: http://tinyurl.com/y4n8pzzh
MUTEK.jp 2018 Advanced Class Day2
Lecturer: Ben Voigt
Link: https://www.derivative.ca
Twitter: / brvoigt
Interpreter: Tetsuya Kanakubo
Link: http://ted-kanakubo.com/touchdesigner-jp
Twitter: / ted_kanakubo
0:00 - Initial setup
4:55 - Adding PBR and setting up the look
8:55 - Setting up the background
10:40 - Shadows and lighting controls
17:20 - Material controls
20:59 - Depth TOP and depth of field
29:50 - Using the Object CHOP
35:09 - Instancing without GLSL - CPU vs GPU
45:02 - GPU details and limitations
48:58 - Visualize your noise
52:35 - Pixel formats
56:05 - Noise period