Part 11. Today I go over how to create the hints that are commonly seen in official and custom maps. Although you don't want to rely on hints exclusively to guide the player, it's a tactic used by Valve to guide the player in such a frequently chaotic game like Left 4 Dead 2.
If you have any questions, please firstly do your due-diligence of researching on your own. If you're still stuck, post a comment and I will try to help out.
Chapters:
00:00 - Intro
00:35 - Creating a Hint
02:28 - Triggering Hints
Check out my upcoming mapping project, titled City of Evil: • City of Evil
Steam: https://steamcommunity.com/id/qdude21/
Valve Developer Wiki: https://developer.valvesoftware.com/w...
If there are any problems with the subtitles of this video, please let me know via a comment.