This tutorial goes through the process of setting up Simple Mirror Animation for a Unity character. Both a "standard" and "non-standard" rig setup is shown along with some of the common problems that may arise. This tutorial goes with the written documentation that comes with the Simple Mirror Animation asset, available on the Unity Asset Store. Use the Simple Mirror Animation to mirror animations at runtime.
Unity Asset Store: https://www.assetstore.unity3d.com/#/...
Web Demo: https://dl.dropboxusercontent.com/u/1...
Unity Forum: http://forum.unity3d.com/threads/2304...
[B]Features[/B]
Legacy animations only
Turn on with a single check box
Mirror animations at runtime
NO negative scaling (-)
No second clip needed
Less animation clips = smaller file size
No drop in frame rate
Highly optimized
Mirror even parented objects
Tested with many different characters
Most compatible with Mixamo characters & 3ds Max Bipeds
Can be extended for non-standard rigs
eg. add tail, wing or finger bones
Documentation
Online video tutorial