PEOPLE PLAYGROUND BETA 1.7 | SUPER POWERS, EXPANDED DECALS, AND MORE!!! |
This is surprising to say, we are back today playing the new people
playground update 1.7 beta 1 which introduces new items and features.
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Click here:
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change log:
Added
Attraction god power
Repulsion god power
Lift god power
Pyrokinesis god power
Copy/paste shortcuts
Pink explosive
Pink syringe
Spring wire
Expanded decals option
Changed
Separated tools and god powers
Minor changes to black hole
General Purpose Bomb is now impact-sensitive
Missiles are a little more powerful
The missile will now compensate a moving target's velocity for more accurate seeking
Changes to how bullet speed falloff is calculated
Increased bleeding particle intensity
Improved how the decal system works internally
Wire rendering optimisation
Fixed
Firearms are no longer inaccurately inaccurate
Lightning power no longer makes noise when over UI
Humans and (especially) androids are a little stronger. This should fix their weird behaviour when it comes to walking that as caused by increasing their weight.
Increased increased performance of decal rendering
Increased performance of other sprite rendering
Missile Launcher range extended
Launched missile going through objects in discrete mode
Gorses are a little better at aiming
Fixed unnecessary CPU usage on idle objects
Fixed audio issues introduced in 1.6
Clearing everything actually clears everything now
Removed
Toolbar toggle shortcut is now merged with the toybox toggle shortcut (tab by default)