In this video, we add jumping to our 2D platformer in Unity.
You’ll learn how to implement a basic jump using physics and understand how jumping works step by step.
This is part of a full beginner series where we build a complete 2D platformer from scratch.
In this video we cover:
• How to detect player input for jumping
• Using Rigidbody2D to create a jump
• Understanding gravity and jump force
• Making sure the player can jump correctly
In later videos, we’ll improve the jump with things like fine tuning and double jumping.