In this video, you'll learn how to make AI enemies patrol your map in Unreal Engine 5 using only Blueprints—no C++ or Behavior Trees! We cover NavMesh setup, creating patrol paths with tags, building a simple patrol loop, and fixing that annoying animation bug when your AI slides instead of runs. By the end, you'll have two enemies, each following their own unique path with smooth, working animations. Perfect for beginners and anyone who wants fast results.
🔗 GitHub Project: https://github.com/rambod/AIUnreal
🌐 More Tutorials: https://rambod.net
📚 Official UE5.6 AI Docs: https://docs.unrealengine.com/5.6/en-...
📚 UE5.6 Blueprint Docs: https://docs.unrealengine.com/5.6/en-...
📚 UE5.6 Actor Tags: https://docs.unrealengine.com/5.6/en-...
What you’ll learn:
Setting up NavMesh Bounds Volumes so your AI can navigate the map
Placing and tagging patrol points (Target Points) for multiple patrol paths
Using Blueprints to create a simple, endless patrol loop for your enemy AI
Making patrols random for more lifelike movement
Exposing variables for easy AI customization in the editor
Fixing AI sliding animation issues with a single setting
Spawning multiple enemies with different patrol routes
Laying the foundation for advanced behavior in future episodes
Chapters
0:00 – Intro & What’s Next
0:12 – Quick Recap: Last Episode (AI Sight)
0:17 – What We’ll Build: NavMesh & Patrol Paths
0:27 – Why We Need NavMesh for AI
0:45 – Adding NavMesh Bounds Volume
1:12 – Adjusting NavMesh Size & Location
1:35 – Visualizing NavMesh with P Key
1:51 – Tips for Large Maps & Multiple NavMeshes
2:00 – Placing Patrol Points (Target Points)
2:16 – Copying & Positioning Patrol Points
2:25 – Four Patrol Points for Path 1
2:34 – Adding Tags to Patrol Points
2:53 – Tagging Multiple Points at Once
3:10 – Double-Check Tag Spelling!
3:16 – Creating Patrol Path 2
3:46 – Review: 8 Target Points, 2 Paths
4:09 – Ready for Blueprints
4:14 – Setting Up Patrol Logic in BP_EnemyGuard
4:39 – Using Get All Actors with Tag & Variable Setup
5:29 – Randomizing Patrol Points
5:41 – Connecting AI MoveTo Node
6:07 – Adding Delay for Realistic Movement
6:20 – Creating the Patrol Loop
6:33 – How the Blueprint Works & Expanding It
6:45 – Setting Up Multiple AI with Different Paths
7:10 – Animation Bug Explained (AI Slides)
7:22 – Fixing Animation: Use Acceleration for Paths
7:55 – AI Patrol With Proper Animations!
8:01 – What’s Next: Chasing & Sound Sensing
8:13 – Outro & Call to Action
https://rambod.net/tutorial/unreal-en...
Hashtags
#UE5
#UnrealEngine
#GameAI
#Blueprints
#AIPatrol
#IndieDev
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