Blender 2.7 Tutorial #86: The Mesh Deform Modifier

Опубликовано: 13 Октябрь 2024
на канале: BornCG
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In this Blender 2.7 Tutorial #86 I cover:

How to Use the Mesh Deform Modifier to rig a character in a more flexible way that allows for:
The addition of more armatures & bones to allow for facial (face) expression & squash & stretch.
Allow for easy adding/swapping of clothes to a rigged character
Also I cover using Bone Envelopes (an alternative to parenting a mesh 'with automatic weights' to an armature)

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