UnitCapture and Stacking | Arma 3 Cinematic Tutorial (Revisited)

Опубликовано: 17 Август 2026
на канале: Ceb Cin
21,013
521

In this arma 3 cinematic tutorial we are looking at unitcapture for infantry (infCapture) and how to stack them so you have multiple captures. Capturing infantry movement, animation and fire data makes your cinematic look more alive. Combine it with vehicleCapture for a powerful effect. By using UnitCapture/UnitPlay for Infantry units in ArmA 3 by TedHO you can create better missions and cinematics.
.....
NO MODS REQUIRED
.....
Lines:
Infantry:
(trigger1): rec = [player1, 120, 35, true, 2] spawn HLF_fnc_infUnitcapture;
(trigger2): nul = [man1] execVM "play.sqf";
(Init.sqf): call compile preprocessFile "captureData.sqf";
.....
Bonus Vehicles:
(init.sqf): wp1 = compile preprocessfile "wp1.sqf";
(Trigger1): rec = [car1,180] spawn BIS_fnc_UnitCapture;
(Trigger2): rec = [] spawn wp1;
(wp1.sqf): wp1 = (paste here);
[car1, wp1] spawn BIS_fnc_Unitplay;
.....
TedHO: https://forums.bohemia.net/forums/top...
.....
Link : https://mega.co.nz/#!C18UCCDY!JbqRRxv...
.....
About Me (Community Profile): https://arma3.com/news/community-prof...
.....
~ Consider Subscribing: https://www.youtube.com/c/CebCin?sub_...
~ & follow me on Twitter:   / knowhatceb  
.....
This video was filmed and created using content of Bohemia Interactive a.s.
Copyright © 2013 Bohemia Interactive a.s. All rights reserved.
See http://www.bistudio.com for more information.