How to Improve Head Arcs While Animating in Maya?
As an animator we need to take care of all the minute details while animating any particular shot
Follow all principles to deliver a better performance
One of the most important aspect among all those is ARCS!
Generally we use Motion Trial for refining the arcs of all the controls
But when it comes to animating the head and tracking head arc, its not possible the way we do it for other parts
Why? There is a reason to it!
This is what I have exactly shared in the video along with the right process to refine arcs for head
Make sure you watch it completely!
If you are planning to start your career as an animator then type " ANIMATOR" in the comments section
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