Episode 11 of my tutorial series on making a replicated combat system using C++, GAS and AWS.
Link to download the project files is available in the discord link below:
Patreon: / projectlogos
Discord: / discord
• Tutorial series on making a replicated com...
Inquiries: [email protected]
Timecodes:
00:00 Intro – what’s still missing
00:29 Goals & new FCollisionActivationData struct
02:30 Sockets + dynamic shapes (sphere/box)
04:18 Adding push-movement settings
05:50 Hooking the struct into the Notify & cleaning compile errors
08:00 CollisionActor setup, replication, and debug
12:45 Testing, push direction, socket-name fix
18:21 Outro – effects coming next
#UE5 #UnrealEngine #GAS #GameplayAbilitySystem #GameDev #CPPTutorial #UE5Tutorial