An overview of how I went about porting Spelunky Classic to Godot.
• Download GDSpelunky: https://cranzor.itch.io/gdspelunky
• Source code: https://github.com/Cranzor/gdspelunky
• Spelunky level generation resource I mentioned: https://tinysubversions.com/spelunkyGen/
0:00:00 - Intro
0:01:07 - First Experiment
0:03:02 - From GameMaker to Godot
0:04:03 - Godot Project Basic Setup
0:05:27 - Player/Other Objects Setup
0:07:22 - Collision Implementation
0:08:30 - Debugging & New Features
0:10:02 - Modding Support
0:10:44 - Reflection & Takeaways
0:12:40 - Outro