You can find the corresponding article here: virtexedgedesign.com/2018/06/24/shader-series-basic-screen-space-reflections/
This week's Shader Series entry is Screen Space Reflections. We've implemented them in the Vertices Engine using Fresnel values, along with Specular & Reflection Map values.
The shader is written in HLSL for MonoGame OpenGL but is applicable to almost any other language and platform.
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