AI War 2 Tutorial : Substance Painter P2 - Actually Painting

Опубликовано: 18 Май 2026
на канале: Arcen Games
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This tutorial is mainly for Blue, our artist, who is normally used to working in Maya and Photoshop and other tools. Chris has been working in Substance Painter for a while now, and came up with the import pipeline for getting models/textures into Unity for our game in general.

This part of the tutorial takes a model and a set of textures that have been dutifully prepared in our prior cel-shaded style, and then adds another layer on top of them to bring them to life in full PBR. The result is something that isn't (meant to be) fully photorealistic, but it's also a lot grittier and more modern feeling than something purely cel-shaded, as well.