In this video, I'll show you how to add footstep sounds to a character in Unreal Engine 5 based on the surface type. We'll use Physics Materials for different materials and also configure footstep sounds for Landscape and Static Mesh. We'll implement sound playback via Anim Notify, which will allow for flexible control of the effects.
📌 Timecodes:
0:00 Introduction
0:23 Preliminary Preparation
1:09 Adding a Physical Surface
1:46 Adding a New Layer to Landscape
2:21 Creating Physical Materials
3:11 Adding Meshes for Testing
5:13 Adding Anim Notify for Animation
6:43 Adding Logic for Anim Notify
8:13 How to Get the Current Surface Type?
9:51 Adding Sound Playback
10:38 Testing
11:06 Conclusion
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