Paradox Interactive just unveiled their trailer for Cities Skylines II yesterday Colossal Order confirmed that they will be using Unity, I did some research so that I could go in depth with the development and discuss possible features they will use for Cities Skylines 2 based on the development cycle for Cities Skylines 1. I will also discuss a theory I have for why the gas station asset was used in the trailer despite it being on the Unreal Marketplace.
Case Study:
https://unity.com/case-study/cities-s...
Global Illumination in Unity By Sykoo:
• GLOBAL ILLUMINATION in Unity 2018.3! | Beg...
Tags In Unity:
https://docs.unity3d.com/Manual/Tags....
Global Illumination In Unity:
https://docs.unity3d.com/Manual/Light...
https://docs.unity3d.com/Manual/LODRe...
What Mods Did I Show? - Video By Gaseous Stranger
• How to get ULTRA REALISTIC GRAPHICS in Cit...
Joakim Stiggson Artstation - Check out his awesome work :D
https://www.artstation.com/joakimstig...
Timestamps:
0:00 Intro
0:50 I was wrong
1:22 Rumors Squashed
1:50 A Brief History Of Development
4:00 The Last Minute Switch To Unity5
4:22 Optimize Game Objects
4:59 Something About Tags
6:52 Global Illumination
7:25 An Example Of Current Mods CS1
7:47 Which Unity Version Will Be Used?
8:33 Theory About The Gas Station Asset
9:14 The Creator Of The Asset Is In Sweden
8:43 Let Me Know What You Think
9:40 Will He Let Me Interview Him?
9:50 Outro
Weedragon ☮