If I sound a bit weird is because I'm recovering from a bit of a voice loss.
Graphics programming tutorials always skip over "the platform" part, even though I think it's very important to struggle through it at least a couple times.
So let's see how to set opengl up from the absolute scratch on Windows and X11
(bonus part - how X macros work in C)
Video about cross-compilation: • Cross-compilation in C is actually great, ...
Video about X11: • Message box from scratch in C without GUI ...
Good gists with opengl setup: https://gist.github.com/valignatev/60...
https://gist.github.com/mmozeiko/6825...
Follow me please thank you :)
Chapters:
00:00 - start
02:18 - overview of from-scratch platform layer
07:03 - opengl setup overview
15:12 - input handling overview
17:24 - loading functions. AKA glad from scratch
27:16 - BONUS part, X macros