UE4 Advanced Jigsaw Inventory System (Overview)

Опубликовано: 09 Июнь 2026
на канале: TechNova45
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This is a UE4 Jigsaw Inventory System overview showcasing most of its features which you can also find below.
Get it here: https://www.unrealengine.com/marketpl...
Download demo here: http://tiny.cc/jigsawdemo
Tutorial:    • UE4 Jigsaw Inventory System Tutorial P1  
The inventory has many advanced features such as container inside container, you can pretty much go infinite on that.

The inventory is pretty much plug and play, everything is handled for you, you only need to set the settings in the widget editor and voila.

Like you've seen in the top left of the screen we get all information about what's going on inside the inventory those are events we can handle so we can apply that action in game like when you equip a weapon you can actually equip it in game to your character.

Here's a list of most of the features:
Rotate items (works between containers)
Split items by holding a key (works on multiple containers)
Resize item dimensions at runtime
You can add default items to the inventory within the editor
You can open any container by double clicking on it, and add/remove whatever you want to it.
You can select what items can and cannot be supported by a certain container.
You can fully customize the inventory.
2 type of containers (Normal inventory and EquipSlot inventory)
Update any item texture, size in game.
You can handle multiple events for various things such as item over item for attachments or combining items etc
You can make vendors, containers, equip-able slots and your main inventory(ies)
Pickup system available, easy to integrate
Rarity system with customizable colors for ach container.
Sounds for picking up and dropping items
Dropping over an item container will attempt to add the item to it, automatically tries to find the best option to add it (rotation, stacking)
Stacking items (works between containers)

Music credits: SFTraxx