Double Leo is stupid fun to use
Leo has 100 base speed, and my vampire leo has +0 speed (https://swarfarm.com/profile/Rewind/m...) , making his speed 115 with my speed tower. Leo's passives do not stack, and do not effect other Leos. This means that all other Leos are uncapped, however, all non-Leos are capped at 115 speed, regardless of what their speed is. My violent Leo (https://swarfarm.com/profile/Rewind/m...) has +125 speed, putting him at 240 with speed tower. This, combined with the minor amount of atk bar that all units innately start with on the first turn rotation allows my violent Leo to LAP all units on the field. This means, assuming no violent procs, the start of a match goes: Vio Leo, Vio Leo, Vamp Leo THEN next fastest unit. With vio procs, I can easily go 5+ times before an opponent gets a singular turn.
Add in the strip, atk bar reduction, and cooldown resets that CP brings, not to mention the highly beneficial +50% attack power that gives my Leos some serious damage output, and the fact that my Helena fills the role of a very tanky "inverted" Verdehile (very fun to say Inverdehile), I am able to repeatedly strip, Def break, and reduce attack bars so they almost never get a turn.
This results in hyper fast, high damaging, and incredibly durable (squishiest unit in the line up has over 30k hp) offense that has numerous crowd controlling effects, completely disables speed based damage dealers like the beast riders, AND has the power to ignore defense should HP get low, not to mention it has the ability to generate shields to cheese units like Halphas that actually benefit from my attack bar control
Music Cred - Lilly's Double Dragon Remix: • Double Dragon - Opening Theme Remastered