Anyone who works with cameras in Studio Neo is surely familiar with this.
In the normal viewport, you can move freely using combinations of mouse buttons and mouse movements to set the desired view.
As soon as you insert a camera and are inside the camera’s view, this is no longer possible.
I can’t work with the mouse in that view as usual.
The Object Controller offers one option, but the movements are relative to the global positioning rather than the camera’s coordinates. It’s entirely possible that I have to drag the mouse to the left to move the camera to the right.
Of course, it’s also possible to move the camera like an object, set the keyframes accordingly, and thus define the camera track. But with that method, you can’t see what the camera is currently showing at the same time.
The new Camera Control tool solves this. You simply set the two current keyframes for the camera (rotation/position). Then you use the viewport as if you were in free viewport mode, position the camera exactly where you want it, and set the two keyframes again.
This allows you to add as many perspectives as you like to the camera track while keeping the active cam view. This saves a lot of time and produces better results than the previous system.
Now available on my Patreon.