/* complete code
Drag and Drop
Makes the specified symbol instance moveable with drag and drop.
*/
bulat.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
function fl_ClickToDrag(event:MouseEvent):void
{
bulat.startDrag();
}
bulat.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
function fl_ReleaseToDrop(event:MouseEvent):void
{
bulat.stopDrag();
if(bulat.dropTarget!=null&&bulat.dropTarget.parent==tempatbulat){
trace("dah letak")
}else{
trace("salah letak")
}
}
/* Drag and Drop
Makes the specified symbol instance moveable with drag and drop.
*/
segi4.addEventListener(MouseEvent.MOUSE_DOWN, tarikKotak);
function tarikKotak(event:MouseEvent):void
{
segi4.startDrag();
}
segi4.addEventListener(MouseEvent.MOUSE_UP, lepasKotak);
function lepasKotak(event:MouseEvent):void
{
segi4.stopDrag();
if(segi4.dropTarget!=null&&segi4.dropTarget.parent==tempatsegi4){
trace("dah letak")
}else{
trace("salah letak")
}
}