How to Start a Cult in less than an hour | Cultist simulator (quick start guide)

Опубликовано: 08 Август 2026
на канале: Curseius
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hey guys thiis cultist Simulator a story driven procedural card game where no two runs are alike basically its just as the title of the game sounds your objective is simple start a cult and achieve your goals and win the game in a multitude of ways

about #cultistsimulator

Cultist Simulator is a narrative-driven simulation game that has the player take on the role of a citizen in a nameless society where their actions may lead to their creating a cultlike following. The game's mechanics are presented as a combination of cards and action buttons. Cards represent a range of different elements: persons, attributes like health or reason, emotions, locations, items, wealth, lore, and others. The player starts with two cards: a career and one health. To play, the player drops cards onto slots contained within the action buttons, then starts the action which triggers a timer. When complete, the player clicks the action, collecting played cards and additional rewards, which may be random or predetermined based on the action. The first action button is "Work"; placing their career card on this earns the player "Funds" cards.

As the game progresses, new action buttons can appear. Some of these are beneficial, adding more options that players can do, such as Study, Talk, Explore, or Dream. Other action buttons are a detriment to the player's progress. For example, players will eventually get an action button that reflects the passage of their character's time in the game, which will automatically consume wealth cards; should the player have no wealth cards when this action's timer completes, they will gain Hunger cards, which leads to a chain of cards and action buttons that can lead to the death of the character. Some cards, often generated by action buttons, also have timers attached, either which they will burn out, or may revert to a different card type. The game takes place in real-time, but the player has the option of pausing the game to review cards and actions, and to place or collect cards from the board. The game ultimately has many different parallel victory and failure conditions, both based on "sane" and "insane" routes that the player's character may uncover.

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Title: How to Start a Cult in less than an hour | Cultist simulator