Welcome to the very first episode of our Stealth Gameplay Systems series in Unreal Engine. In this video, we’ll set up the project and build a basic Enemy AI patrol system that moves along a Spline path – an essential step for creating stealth mechanics like those seen in games such as Metal Gear Solid and Assassin’s Creed.
📌the playlist of the series:
• Stealth Gameplay Systems IN UE 05
🔹 What you’ll learn in this video:
Setting up the project for AI development
Creating a Spline Path for enemy patrols
Making the AI follow the spline smoothly
Core foundations for building a stealth gameplay system
🎬 This is just the beginning! In upcoming videos, we’ll add vision, hearing, stealth attacks, distractions, and interactive environments to bring the AI and stealth system to life.
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📌 Everything you need, right here :
🔗🔗 https://lnk.bio/General_AKO 🔗🔗
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📌animation link:
/ discord
00:00 Intro
01:15 setup the project
03:15 move ai in patrol logic
07:19 fix ai dont move
07:45 fix ai animation
08:13 fix ai rotation
08:35 add stop animation
10:10 outro
💡 The entire series is free, including all assets, animations, and the complete project files.
📌 Don’t forget to subscribe and hit the bell to follow the full series!
📌 Keywords / Tags
unreal engine stealth ai, unreal engine ai tutorial, unreal engine spline ai, enemy patrol system unreal, unreal engine stealth system, ai guard patrol unreal, unreal engine ai movement spline, stealth gameplay tutorial, unreal engine stealth ai tutorial, unreal engine enemy ai setup, unreal engine ai patrol tutorial, ai spline path unreal engine, unreal engine stealth mechanics