So I am currently working on fire propagation in UE4. This is what I have so far with mainly C++.
There are still a few things that are not working right even for this part. The decals should (could) use a material that would make them fade in gently for example.
Once I'm done with this part I'll go for the objects and destructibles.
Don't forget to check my forum thread for discussion and links to other related videos:
https://forums.unrealengine.com/showt...
MUSIC CREDITS
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Track 1
Title: Godspeed
Artist: Audiomachine
Composer: Mark Petrie (ASCAP)
Album: Origins
Genre: Epic Hybrid Choral Action Trailer Score
Store:
https://itunes.apple.com/de/artist/id...
http://www.cdbaby.com/Artist/Audiomac...
http://www.cdbaby.com/cd/markpetrie
Track 2
Title: Motoneuron
Artist: Audiomachine
Composer: Paul Dinletir (ASCAP)
Album: Unreleased
Genre: Epic Choral Powerful Modern Hybrid Trailer Score
Store:
https://itunes.apple.com/de/artist/id...
http://www.cdbaby.com/Artist/Audiomac...