Serie Detail:
On this series we will be recreating game mechanics from Bloodborne©, using a Data Oriented Architecture with Entitas as our ECS and hopefully not die in the attempt.
Consider supporting the channel on Patreon:
/ indietutorials
Project Source:
https://github.com/RustedGames/Little...
Unity: 2019.4.23f1
Entitas: 1.13
My Assets:
Low Poly Hunter: https://bit.ly/37CTcCQ
Links:
Get Unity: https://store.unity.com/download-nuo
Entitas: https://github.com/sschmid/Entitas-CS...
https://github.com/sschmid/Entitas-CS...
Entitas Script templates: / 49908051
Discord: / discord
Music by: Sirius Beat`s "As You Were":
/ asyouwere
Table of Contents:
00:00 - Introduction
00:17 - Final Result
01:41 - Camera Settings Data
04:49 - Camera Entitas Components
09:42 - Camera Follow System
17:45 - Revisiting the Sandbox System
21:01 - Sandbox Scene Camera Hierarchy
23:00 - Testing Camera Follow
24:42 - Camera Rotate System
36:33 - Revisiting the Sandbox System
37:43 - Test in Editor
38:29 - Build Test