Bloodborne© in Unity: 6 - Camera follow and rotation

Опубликовано: 25 Март 2026
на канале: Indie Tutorials
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Serie Detail:
On this series we will be recreating game mechanics from Bloodborne©, using a Data Oriented Architecture with Entitas as our ECS and hopefully not die in the attempt.

Consider supporting the channel on Patreon:
  / indietutorials  

Project Source:
https://github.com/RustedGames/Little...

Unity: 2019.4.23f1
Entitas: 1.13

My Assets:
Low Poly Hunter: https://bit.ly/37CTcCQ

Links:
Get Unity: https://store.unity.com/download-nuo
Entitas: https://github.com/sschmid/Entitas-CS...
https://github.com/sschmid/Entitas-CS...
Entitas Script templates:   / 49908051  

Discord:  / discord  

Music by: Sirius Beat`s "As You Were":
  / asyouwere  

Table of Contents:

00:00 - Introduction
00:17 - Final Result
01:41 - Camera Settings Data
04:49 - Camera Entitas Components
09:42 - Camera Follow System
17:45 - Revisiting the Sandbox System
21:01 - Sandbox Scene Camera Hierarchy
23:00 - Testing Camera Follow
24:42 - Camera Rotate System
36:33 - Revisiting the Sandbox System
37:43 - Test in Editor
38:29 - Build Test