In this project, I sculpted my character in ZBrush and brought it into Unity to explore animation and visual style.
My focus was not on mechanics, but on movement and atmosphere — seeing how my sculpted art could live and breathe inside a game engine.
This was an exploration of motion, form, and presence.
A moment where static sculpture began to move.
zbrush
unity
unity3d
gamedev
indiegamedev
3dmodeling
3dsculpting
characterdesign
gameassets
realtime3d
digitalart
gameartist
indiegame
madewithunity
zbrushart
3dcharacter
gamedevelopmentjourney
unitydeveloper
fromsculpttogame
gamecreation
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https://www.artstation.com/irisogli