A comprehensive guide on setting up Unreal Engine (4.27 & 5.1) for developing VR applications specifically tailored for PICO headsets. Learn how to utilize Unreal Engine's VR Template and kickstart your journey into PICO headset application development.
#unrealengine #pico #virtualreality
📄 SDK & Game Engine Versions
► PICO Unreal Integration SDK (PICO XR Plugin) v2.1.5
► Unreal Engine 5.1.1
► Unreal Engine 4.27.2
👨💻 Sample Project
https://bytedance.us.feishu.cn/docx/D...
📚 Chapters
0:00 - Introduction
1:00 - Requirements
3:43 - Download PICO XR SDK
4:54 - Install PICO XR Plugin
6:50 - Configure Project Settings
10:02 - Enable Developer Mode
10:55 - Install and Run apk on PICO headset
🔗 Links
► Developer Website: https://developer-global.pico-interac...
► Hardware and Software Specifications: https://developer-global.pico-interac...
► Set up Android Environment: https://developer-global.pico-interac...
► Unreal Engine Developer Requirements: https://docs.unrealengine.com/5.1/en-...
► Download PICO SDK: https://developer-global.pico-interac...
🛠️Notes:
► How to properly enable Vulkan in Unreal Engine: https://developer-global.pico-interac...
► We recommend that you convert your Unreal Engine Blueprint Project to a C++ Project before installing the PICO XR Plugin to avoid issues with rebuilding. See chapter 03:00.
More info: https://dev.epicgames.com/community/l...
► In Unreal Engine 5.1, after you disable the OpenXR Plugin and restart the editor you may notice a popup mentioning OpenXR is missing. You can just open the VR Pawn BP, select the DefaultSceneRoot and in its AssetUserData remove all elements.
👋 PICO Developer
► Twitter Page: / picoxr_dev
► Website: https://developer-global.pico-interac...
► PICO Developer Support Portal: https://picodevsupport.freshdesk.com
► PICO SDK Roadmap: https://bytedance.feishu.cn/sheets/sh...