Flag Animation Shader in Unity Shader Graph — No Physics Required

Опубликовано: 05 Август 2026
на канале: Shahbaz Awan
112
like

In this video, I have explained simple flag animation shader and the math behind it. Once you understand this sine wave math, you can apply it in many shaders as dynamic and waving effects, Here, in this video I created a flag with that sine wave and controlled its output with some parameters and also I explain how you can mask out the animation for the cloth part attached to the pole of the flag. I also explain how you can mix multiple sine waves to create more random wind movement for the flag. That kind of math is essential even in AAA games which uses that technique for the water shader.

Thank you for watching, If you have any question, let me know in the comments.

Link for the flag 3d asset : https://sketchfab.com/3d-models/pirat...

👋 *About This Channel:*
Hi! I'm Shahbaz Awan. I help Game Developers and Artists in Pakistan & India master Technical Art.
🔴 *Subscribe for more Unity Technical Art & Optimization tips:*    / @techartshahbaz  

My goal is to simplify complex topics like Shaders, Lighting, and Game Optimization in Urdu/Hindi so you can create AAA-quality games.

*Topics I cover:*
✅ Unity Shader Graph & HLSL
✅ Game Optimization (Draw Calls, Profiler, Memory)
✅ URP & HDRP Rendering Pipelines
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