Blender guide / how-to / tutorial on topology and edge flow for making game assets, clothing, characters, weapons, etc. in blender. Make your N-Gons into N-Gones (I'm so sorry).
00:00:00 Intro
00:01:24 Quads, Tris, & N-Gons
00:03:44 Proximity Loops & subsurf modifier
00:09:28 Poles
00:14:12 Edge flow
00:24:00 Corner topo example
00:26:08 Why to plan your topology
00:28:35 Planning/practice example: Helmet
00:31:55 Edge loops around parts
00:33:47 Back to the planning example
00:37:25 Building the helmet asset
00:49:39 Poles on Spheres
00:53:39 Conclusion & outro
Song: “Aqueduct” by Evan Schaeffer ( / evanschaeffer ) is licensed under a Attribution CC BY 4.0 License (https://creativecommons.org/licenses/....