The Vegetation Engine: http://u3d.as/1H9u
Discord: / discord
Website: https://boxophobic.com/
OVERVIEW
In the following tutorial, we will take a look at how we can optimize the Vegetation Engine shaders using Amplify Shader Editor, how we can create shader overrides for the Prefab Converter and presets for the Material Settings window.
TIMELINE
0:00 Intro and performance checking
1:29 Optimizing shaders using Amplify
7:52 Creating presets for shader switching
THE VEGETATION ENGINE
The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.
Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!
AMPLIFY SHADER EDITOR
Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry-leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations: https://assetstore.unity.com/packages...