The Vegetation Engine Tutorial | Customizing Shaders using Amplify Shader Editor

Опубликовано: 29 Март 2026
на канале: BOXOPHOBIC
3,701
50

The Vegetation Engine: http://u3d.as/1H9u
Discord:   / discord  
Website: https://boxophobic.com/

OVERVIEW

In the following tutorial, we will take a look at how we can optimize the Vegetation Engine shaders using Amplify Shader Editor, how we can create shader overrides for the Prefab Converter and presets for the Material Settings window.

TIMELINE

0:00 Intro and performance checking
1:29 Optimizing shaders using Amplify
7:52 Creating presets for shader switching

THE VEGETATION ENGINE

The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.

Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!

AMPLIFY SHADER EDITOR

Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry-leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations: https://assetstore.unity.com/packages...