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Creatures Of War is a violent, action-packed, Metroidvania-inspired, adventure RPG. You’ll explore a massive island, savagely combatting unfathomable monstrosities in 2D souls/doom combat. No Mercy. Kill, Upgrade, or Perish.
Salt and Sanctuary is a 2D action adventure platformer with brutal combat mechanics similar to the intensity of the Dark Souls video games franchise. This game could be deemed a "2D Souls Like" which basically means intense and brutal combat mechanics parred with strong RPG elements such as upgrading your armor, weapons, and stockpiling items. Other elements of Salt And Sanctuary include spell casting, invoking miracles, and shooting ranged weapons. Traps are found frequently and often throughout the game, paying attention to the environment as well as the enemies in front of you can be just as important at times. Boss encounters are what really allows this game to shine through. The boss fights are carefully crafted through artistic design, coding, and animation sequencing. The game challenges even the best of gamers leaving the user wanting more, much much more. The upgrade system is similar to Dark Souls in that you need to use currency acquired from killing enemies to upgrade your weapons as well as reagents either purchased from NPC's or acquired from traversing the landscape. Weapon's can scale their damage based upon what level they are ascended to. Weapon's can also be transmuted through the use of an alchemist which will allow the weapon you are currently using to augment into another weapon of the same base class, IE a sword has to stay as a sword, it cannot be augmented into a Mace. The overall level of the sword can change from level 1 to level 3 however if that is what the recipee the Alchemist is going to transmute for you is selected and purchased. The game has two different currencies one being gold and the other salt, the latter being the more important currency. Gold is primarily used to purchase things in the world and can aid the player throughout their journey, When you die in the world your gold is taken from you, well not all of it at least, a large portion of your gold is dropped upon your death, forever lost. That is why throughout my walkthrough I will be spending my gold fiercely, better to spend it now then to lose it when I die later. The second currency is salt, which is used to upgrade your character at an alter that you have ascended. The character once upgraded gains a power node, which allows you to access the character talent screen. The character talent screen is very similar to the upgrade format of Final Fantasy 10 in that you have a spider web of talents that you can sift through and upgrade your character. You can move in any direction that you want and thus have free rain to make your character literally into any class that you choose. Your character can start out as a wizard and by the end of the game by wielding a two handed great axe chopping enemies in half. Other more interesting play styles may use a little of two play styles such as a huge sword with miracles which allow the damage of the weapon to scale via faith and strength producing devastating results. The levels scale in difficulty as the game progresses. The abilities the player has also change as they venture further into the game. Special Abilities are referred to as "Brands". These brands allow the player to dash in mid air, unlock burning hot obelisks, as well as wall jump. The game's puzzles are rather strait forward with a few secret areas that can be accessed that take more then just a little thought on how to reach them. Overall Salt and Sanctuary is one of the best games I have played in the last five years and that includes a lot of AAA titles. I greatly hope Salt and Sanctuary 2 is announced in the near future. Also I wanted to give a shout out to the creator of this game, he is extremely nice. I reached out to James Silva in regards to the blood animation that he used for this game, specifically how to make it happen in the Unity Game Engine. He reached out to me and specifically described the process to me further enhancing my game development skills. James your awesome man and I hope this walkthrough series sells more copies of your game. LETS GO BABY!
O and did I forget this game is in my top ten favorite games list of all time? Honestly a must play!
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