In this video I show how to use flow maps inside of Unity's Shader Graph. This is useful for getting effects such as lava or water flows.
Here is the link to Unity's Shader Graph Wiki, which outlines what each node does:
https://github.com/Unity-Technologies...
Here is the link to the Shader Forge graph that I referenced in this video:
http://acegikmo.com/shaderforge/wiki/...
Here's the link to the Flow Map Painter asset that is awesome for making flow maps:
http://teckartist.com/?page_id=107