Maya – Bifröst Fluid Basics

Опубликовано: 04 Октябрь 2024
на канале: Uhr
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There's a special effects team working at the Autodesk/Maya headquarter in Toronto, Canada. The central person is the super talented Duncan Brinsmead whom I had the pleasure to meet a few years ago when Bifröst was still in its infancy. https://en.wikipedia.org/wiki/Duncan_...

Bifröst simulates water (and other fluids) and is a bit hard to begin with. I hope this tutorial makes the start a little smoother and more inviting than the Bifröst menu suggests. We'll emit water from a torus, let it collide with a flat surface and introduce a killplane which stops a stimulation in parts of the scene where the viewer is not looking at. What we won't do here is fancy rendering. And water only looks good when rendered with good light.